![]() This can only be seen in custom blueprints, and you don't have the capability to make your own yet.As soon as you step foot onto Djunior's Buildertopia, you know you've ascended to a higher, posher plane. (There is actually a third type of change not caused by the builder: plant/tree/vine growth, but its both very rare and none of the story-supplied blueprints are susceptible to this type change. Builder really should be the only one making changes on the Copper Bar. But unless you're lousy at the fighting part, monster mobs shouldn't get as deep into town as the Copper Bar, and the townspeople don't help on this blueprint. Second, on any blueprint in which the townspeople cooperate, if you place something where a different item is required on the blueprint then the townspeople may destroy it and take the item (or its decomposition) to a nearby chest. First, by monster mobs (or a few specific story events) wrecking your work. That said, changes CAN occur on blueprints without the builder's action. Otherwise I'm also not sure what changes could occur that you are talking about and would like a better description or screenshots. These are expected changes though and I'm not sure how or why they'd catch you off guard. Well, blocks that you've placed that fill in the blueprint will no longer flash red, and the #/total for each block type and the grand total will update of course. After finishing Khrumbul-dun, you can make your own bar rooms of whatever size, shape, and materials you want back on Isle of Awakening, but the Copper Bar must be produced to plan. As additional tables, chairs, and Pub Sign are added, it will become a Well-Stocked Bar room (which generates more gratitude compared to Basic Bar). ![]() Once you finish the cocktail counter, and fill in the walls and doors it will count as as Basic Bar room. There are several bar-type rooms in the game though, of which the Copper Bar is an example. This happens four or five times during the course of building up the Copper Bar.Īs a blueprint that has been defined and placed for you, you must exactly match it to proceed - it is not merely a suggestion. As each significant portion is completed, you'll get an on-screen notice that morale has improved. ^ Above should be "Copper Bar", not "Bronze Bar" (simple mistake)Ĭorrect that you are expected to complete it in phases, such as completing the cocktail counter or adding all the tables and chairs. So just keep doing whatever new things they request.īut if I don't understand your question or don't understand what you mean when you say that it "keeps changing" then feel free to elaborate. So you build the Bronze Bar up to a certain point, and then the NPCs will say, "Okay, you finished that phase, but now I want you to add this new kind of furniture to it as well". In the case of the saloon on the mining island, aka "The Bronze Bar", one thing that might be confusing is that additional aspects or requests for the Bronze Bar will unlock as you progress in the missions and complete more NPC requests. Once the blueprint is complete and the NPCs stop trying to help, you should be able to edit the final construction as much as you like. In this case, if you add anything extra, the NPCs may potentially remove it. However you can freely ADD to the blueprint without any trouble.ģ) Build something exactly as specified by a blueprint, but the NPCs will help you build it. When building this way, you must build it to match the blueprint exactly, which means nothing can be missing. ![]() Something along those lines.Ģ) Build something exactly as specified by a blueprint, but build it entirely yourself. There are essentially kind of three ways the game will ask you to build something:ġ) Build it the way you want to, as long as it meets certain minimum requirements, e.g. ![]() This is one aspect of the game that can be a little bit confusing to first time players imo.
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